Tuesday, April 26, 2011

Putting the final touches

We have been working hard to put the final touches on our Bad Detectives Game. This has involved lots of communication back and forth to ensure that all the pieces are ready to be put together. Especially since we needed to have a lot of the preliminary stuff done in order to put it up on our website which is baddetectives.weebly.com

However after much work we finally seem to have everything in order including having the cards printed, the rules finalized and the website up and working.

We hope your enjoy our game!

Wednesday, April 20, 2011

Class 6: Putting the final touches on our game

Today we worked on some of the final components of our game including the webite, rules, story, etc. We finalized what we wanted the content of the rules to be so Rikkin could start working on the look of the rules to make it more colorful and visually appealing. We plan on including pictures of our cards in our rules so that they are easier to read and understand. We worked on our website by figuring out a way we could put up the images of our cards so that people can download them if they choose to recreate the game. We had some trouble with this but finally settled on using pdfs to put the images up on our website. We still have a bunch of stuff we need to complete before our game can be considered finished but we are well on our way to finalizing bad detectives!

Wednesday, April 13, 2011

Class 5: Play Testing

Today other members of the class play tested our game to see whether it was fesible and the rules were understandable. The general consensus was that the game was good and interesting. We still need to finish up some components of our game namely the game cards, the formatting of the rules, the background story, the storylines card and the website. A lot of these things are interconnected and contribute to the look of our game. The basic framework of our game seems to be set up and working fine so we really need to work on the embellishments.
We discussed the look of the rules and decided to use Microsoft Publisher next time to put the rules in a booklet format and add color and images to make them more readable. This will greatly improve the look of our game and make people want to read the rules. We got good feedback on the rules and people seemed to like the example story we included at the end.

Wednesday, April 6, 2011

Class4: Figuring out the glitches

Today we successfully play tested our game to find out how it worked with the story lines we had come up with. What we found was that during the beginning stages of the game the stories were harder to form and it was harder to do things like give clues. As the game progressed we were able to use more strategy and communicate with our teammates more effectively through giving clues. This made the game get more interesting as it went on. We also worked on the cards to figure out the look of the game. We had originally thought of having color cards but we decided to change it so that each story has a color assigned to it ( so the game would have suits and thus be easier to play) and add time cards instead.
We worked on trying to find images for time cards and make the time better intergrate with our stories while in keeping with the theme, look and feel of our game.

Wednesday, March 30, 2011

Class 3: Starting the Rules

Today we worked on starting to devlop the formal rules for our game as well as play testing our game. For the rules we looked the rules of similar games like Clue Suspect, to see how best to model our game's rules. We got some good ideas for formatting our rules and even used some similar terms in order to write the rules to make them more interesting and easier to read. We discussed ways to present our final rules and decided that we would use panels with images and color to make them look visually interesting. We decided that the suitable age frame for our game would be 8+ since it is a game meant for adults. Additionally we discussed a tagline for our game that would serve as a catchphrase that would make people want to play the game.
We spent some time play testing our game today which provided to be somewhat challenging since the game is meant for 6 or 8 players and there is only 4 of us. However it was still incredibly useful as it gave us all a better idea of what the game was meant to be and how it was meant to be played.  It also gave us ideas on how to make the game more feasible as we decided to get rid of repeating cards.

Wednesday, March 23, 2011

Class 2: Making up storylines

Today we worked on coming up various story lines for our game. We tried to incorporate different types of people, places, weapons, colors and attires. We also came up with possible storylines that can go along with these attributes. We discussed the possibility of having luck cards which would let players talk to players on their team as in the original game the players can only talk to people on the opposing team and communicate with people on their own team by giving clues. We have yet to finalize the rules and write them up.  We also discussed the look of our game and decided the we wanted a single logo on the front of the cards while the back would describe the attribute and having an image to identify it.  We still have to finalize the way the game is played and test play the game to ensure that it is not too difficult.

Wednesday, March 9, 2011

First meeting

Today we worked on developing our game using the original idea put forth by Monisha. We discussed possible variations we could make to the original idea, brainstorming ways to modify the game to make it more original and fresh. Since the game mostly consists of the cards and the rules we talked about how we would go about developing these 2 things. We also spent time making sure all the members of our group understood what the game was and how it was meant to be played.
In the next class we will focus on discussing the specific rules of the game, maybe try playing it the way it is originally set out and see where we can go from there. Another component we have yet to discuss is the story part of the game. We need to essentially come up with 8 different stories and present them in an interesting manner such that everyone can remember the stories enough to make the sets.